![]() Unless you advocate that everyone should play the game like all the people that gave it a bad review and eventually just hopped past all content and get the story out of the way asap. Call it what you will, but in a hallway game, like you mention yourself, putting something like that in literal walking distance without any metroidvania mechanic to get to said resistant enemy is just bad design. The gear dungeon especially was bad as it literally locked me in with a resistant boss with only 1 element at my disposal. I was literally just going for the main story and decided to pick up some goodies on the way, like anyone would. ![]() It's not like I was driving over to the opposite end of the city with high level enemies and no main objective in sight early on in the game in cyberpunk or skipping ahead to the harder areas in any open world game. The boss was in an easily accessible dungeon on the way to the first tanta.Īs mentioned before I, and I'm pretty sure there are others, prefer to do as many side content on the way to the main content. you could literally just walk over to it. The first one with resistance was in one of the tower landmarks. But they were by no means, out of the way. The enemies I was specifically talking about were optional. I'm not even talking about the mutants or the obvious platforming you do on your way back. Originally posted by Elveone:The game keeps you in a straight corridor until you defeat the first tanta though and iirc the only enemies that have high resistances to Frey's magic are mutants that are pretty much impossible to beat at that point and optional enemies that guard chests and there are multiple platforming challenges that you are unable to complete without getting some of the traversal powers later on so you know you are going to return to that area anyway if you are a completionist so basically any pain with resistances at that point is self-inflicted. The game keeps you in a straight corridor until you defeat the first tanta though and iirc the only enemies that have high resistances to Frey's magic are mutants that are pretty much impossible to beat at that point and optional enemies that guard chests and there are multiple platforming challenges that you are unable to complete without getting some of the traversal powers later on so you know you are going to return to that area anyway if you are a completionist so basically any pain with resistances at that point is self-inflicted. Introducing element resistant enemies when you have no way of efficiently dealing with them is fine if you have a story reason to go back to that place later or aren't supposed to be there yet. Especially in one of the copy paste dungeons when the normal enemies are perfectly fine and you only realize the boss is resistant AFTER you are locked in the room. ![]() Not sure if it's because I was playing on hard and if the people that like to do all the side content while moving to the main content instead of returning, like me, is a minority. I've beaten a couple like that as well before just not bothering with it anymore. ![]() To be fair, they already start throwing resistant enemies at you way before you unlock the second element (roughly halfway on the way to the first tanta). Originally posted by USER#76561198098529945:Ahhh classic AJ, shooting at an enemy for 3 hours while seeing the world RESISTANT appear upon impact, then complaining that the enemy is not balanced and that the game is "poorly tested and haphazardly thrown together". ![]()
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